- Servers
- Create, configure, start, stop and resize
- Networks
- Proxies, backends and restarts
- Players
- Console commands, kicks and bans
- Files
- Exports, backups and world resets
- Hosting
- Teams, plans, limits and usage
Minecraft hosting that speaks Minecraft.
Perland runs your servers and proxy networks from one console: icons and MOTDs the way players see them, a live console, players and bans, and crash reports in plain words. Built for communities and for the hosts who serve them.
Early access · for server owners, hosts and developers
As your players see it.
Every server and network carries its own entry in the multiplayer list: icon, MOTD and the message it shows while it sleeps. You edit all of it in the Panel.
-
skyblock Skyblock » Season 3 Islands reset every Sunday -
survival-net Survival Net | 1.21 Lobby · Survival · Creative -
asalith Asalith » Modded adventure Forge 1.20.1 · pack 2.3.1 -
hardcore Hardcore » One life Sleeping » join to wake it up
Your server list entry, exactly as players see it.
Write the MOTD in the game's own colours and drop in an icon. Perland shows the entry the way the multiplayer list does, so what you save is what your players get.
- Colours
- All sixteen chat colours, bold, italic, underline and scrambled text
- Icon
- Upload any image and it is fitted to 64 × 64 for you
- Address
- One click copies the address to send to your players
A new server without touching a terminal.
Pick the software and version, set the memory and choose who can join. Whitelist, operators, difficulty, game mode and world seed sit on the same form, and the rest stays out of your way until you need it.
- Software
- Proxies
- Accounts
- Premium or no-premium, with whitelist and operators
- World
- Your seed and level type, or a world you already have
- Mods
- Projects from Modrinth and CurseForge, or a whole modpack
- Databases
- MySQL and PostgreSQL beside the server
Your proxy and its servers, managed as one.
Most panels treat every server as a separate island and leave the wiring to you. Perland runs the proxy and the servers behind it as one network: one address for players, one restart for everything, or one server at a time.
A restart, sped up. The wiring lights as each server reports healthy.
Console, players and bans. No SSH.
Watch the log live, send commands and ask Perland to check for problems. The Players tab shows who is online and keeps the ban list, with kick, ban and unban one click away.
When a server won't start, Perland says why.
It reads the run for you and puts the most likely cause first, in plain words, with the fix beside it and the log lines that prove it. No more scrolling a stack trace to find the plugin that broke.
Modpacks and configs, straight from GitHub.
Point a server at a modpack repository and Perland sets the loader and version for you. Review new commits before they go live, deploy now or at the next restart, and roll back to any earlier version.
Empty servers sleep. A player joining wakes them.
A server nobody is playing on pauses, then sleeps, and its memory goes back to the servers that need it. In the server list it shows your own message, and the first player to join wakes it up.
Your world is yours to take.
Browse a server's files and export the world, the whole server or just the folders you pick as a zip. Reset a world with a new seed and the old one is kept as a backup.
On your phone, between sessions.
The whole console works on a phone: check that a server is up, copy the address for a friend, restart it from the sofa. Light and dark themes and your accent colour follow your account to every device.
Turn capacity into a hosting business.
Give every customer their own team, put them on a plan and set limits for servers, CPU and memory. Perland enforces the limits, keeps each team's servers apart, and shows live usage next to what you sold.
- Teams
- Owners, members and read-only viewers.
- Plans
- Your own plans, with overrides for a single customer.
- Sign-in
- Customers sign in with their GitHub account.
- Audit trail
- Every change is recorded with who made it.
Plans and their prices are yours to set for your customers. Perland has no pricing yet.
Everything in the Panel is in the API.
The Panel is built on the same API you get. Create keys with only the permissions an integration needs, then run servers, networks, players and backups from your own tools, bots and storefronts with a typed TypeScript SDK.
An interactive API reference ships with every install. Read the docs
Coming next: servers that run themselves.
Everything above works in the pre-release today. Next, AI will tune performance, catch problems before your players notice and help fix them.
Vision 1
- AI performance tuning and troubleshooting Vision
Planned 4
- AI plugin and config recognition Planned
- Server setups as shareable files Planned
- Curated plugin catalog Planned
- Webhook notifications Planned
Built 8
- Proxy networks as one object Built
- Live console, players and bans Built
- Crash diagnosis in plain words Built
- Modpacks and configs from GitHub, with rollback Built
- Idle sleep and wake on join Built
- World exports, backups and resets Built
- Teams, plans and limits Built
- Full API, permissions and SDK Built
Get early access to Perland.
Perland is in private pre-release. Join the waitlist and we'll let you know as soon as early access opens.