Perland Engine · Panel

Start one server. Grow it into a network.

Pick a ready-made setup sized for your players, give it an icon and a MOTD in the game's colours, and when your community grows, put a proxy in front and run it all as one network.

Your server list entry, exactly as players see it.

Write the MOTD in the game's own colours and drop in an icon. Perland shows the entry the way the multiplayer list does, so what you save is what your players get.

Colours
All sixteen chat colours, bold, italic, underline and scrambled text
Icon
Upload any image and it is fitted to 64 × 64 for you
Address
One click copies the address to send to your players
Advanced mode · MOTD Demo data
The Connect panel of a server named skyblock: its server list entry with icon and coloured MOTD, and the address players use to join. The Connect panel of a server named skyblock: its server list entry with icon and coloured MOTD, and the address players use to join.
Server · Connect Demo data

Start a server the easy way.

Easy mode starts from a ready-made setup and sizes the memory and CPU for how many players you expect. When you want more control, Advanced mode has every setting, and you can switch between them without losing what you entered.

Easy mode

Setups
Ready-made servers such as Vanilla, Paper with essential plugins or Fabric with performance mods
Sizing
Sized for how many players you expect, and resizable later
Game modes
Survival, Hardcore or Creative

Advanced mode

Software
PaperSpigotBukkitForgeFabricVanilla
Modpacks
Start from a modpack on GitHub and it sets the software, version and loader
Accounts
Online mode on or off, with whitelist and operators
World
Your seed and level type, or a world you already have
Databases
MySQL and PostgreSQL beside the server
New server in Easy mode: three ready-made setups (Vanilla, Paper with essential plugins, Fabric with performance mods), a player count from 1–5 up to 21–40 that sets 6 GiB of memory and 3 vCPU, then the server name, game mode and difficulty. New server in Easy mode: three ready-made setups (Vanilla, Paper with essential plugins, Fabric with performance mods), a player count from 1–5 up to 21–40 that sets 6 GiB of memory and 3 vCPU, then the server name, game mode and difficulty.
New server · Easy mode Demo data
New server in Advanced mode: the server name, software from a type and version or from a modpack on GitHub, Paper 1.21.1 with Java chosen automatically, an optional config folder from GitHub, RAM and CPU, MySQL or PostgreSQL, online mode, max players and difficulty. New server in Advanced mode: the server name, software from a type and version or from a modpack on GitHub, Paper 1.21.1 with Java chosen automatically, an optional config folder from GitHub, RAM and CPU, MySQL or PostgreSQL, online mode, max players and difficulty.
New server · Advanced mode Demo data

Your proxy and its servers, managed as one.

Most panels treat every server as a separate island and leave the wiring to you. Perland runs the proxy and the servers behind it as one network: one address for players, one restart for everything, or one server at a time.

Proxies
VelocityBungeeCordWaterfall
Network · Wiring Demo data

A restart, sped up. The wiring lights as each server reports healthy.

Get early access to Perland.

Perland is in private pre-release. Join the waitlist and we'll let you know as soon as early access opens.

I'm a